The game catch phrase

"The game catch phrase"









The catch is, there is a timer. If you’re playing with younger players, maybe skipping passing is a good idea. When the team guesses correctly, the other team takes its turn. Electronic Version of the Catch Phrase Game The electronic version of the game is played pretty much like the board game version, with the exception that the players are allowed to choose the categories from which they give their clues. Electronic version The modern version, also known as Electronic Catch Phrase, is an electronic game (in a device similar in appearance to the original version) with integrated word list, timer and scoring. You'll find out the answer to this and many more, as we play television's most exciting new game: "Catch Phrase"! There's no board or team markers to keep track of points since the game device does it for you. The shape also lends itself well to actually being thrown (not recommended, but it's going to happen in the course of a game). It’s a lot of fun. He could say: “A long wooden thing you use to play a sport! Place the two team movers on the Catch Phrase board on the Start location. Each player hosts a round of; Individual, Rapid-Fire and Super Catch Phrase puzzles. Catch Phrase Comments Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about how to play, problems with the rules or anything you want about Catch Phrase. The board game, however, consists of words or phrases, a board, a disc, in which the 16 double sided word cards fit, and a timer. The word list is advanced by pressing a button on the right side of the disc apparatus. You could divide these into categories (famous people, foods, sports, household items, animals) or just mix them all together. A scoring sheet is provided. The clue giver is not allowed to tell his or her teammates the number of syllables in the word. Just as with the board game, the reader gets handed (read: thrown) to the other team quite quickly. Return to Word Games Index from Catch Phrase Game Return to Word Games Home from Catch Phrase Game New! Also, you could play with a shorter time limit (maybe 10 seconds or so) and let each player describe only one word per turn. Level (gaming) redirects here. A scoring sheet is provided. There are quite a few programs and courses out there you can use to build your vocabulary this way, but if you want to know my absolute favorite Click Here. Game Play: Pick a team to begin the game with the first word. Contents of Catch Phrase: The game should include a Catch Phrase disk player, the game board, an electronic randomized timer, two movers, 16 double sided phrase or word disks, and the official Catch Phrase rules and instructions. It's not easy thinking under time pressure to begin with, but to try to do so with a ticking timer in your hand and the worry that you are running out of time makes it more difficult to think. The game is similar to Taboo. Game Shows Expert Carrie Grosvenor is a freelance entertainment writer based in Ontario, Canada. Also the clue disc and buzzer is all one unit so that you pass the entire thing around the table. The rules are simple and few, the play is fast paced, and it can be played almost anywhere. Divide yourselves into two different team. Legal cues include physical gestures and most words. Choose one player, like Marty, to start. If not, play resumes with the team who lost the round starting the new round. Some of the guesses that players make are likely to be even more entertaining than the game itself. One member of a team starts the timer and tries to get his or her team to guess the displayed word or phrase. They also have one chance to guess the word or phrase, with team members allowed to confer; a correct answer earns a bonus point. A clue-giver can make any physical gesture and give almost any verbal clue. Two AAA batteries are required for the word disc. Two AAA-size batteries are required for the timer which are not included. The first word is started by pressing the green button on the side of the disk player to reveal the new word. The game is similar to Taboo. You have got to be a fast talker, a good guesser, and a quick passer to win at Catch Phrase! If they guess it, great; the turn ends, the team gets a point, and it’s the next players turn. Original version The older version of the game contains discs with 72 words on each side. The object of the game is for the team members to guess an assigned word based on clues provided by their team's clue giver. In addition, if the team guessing the catch phrase did not guess the phrase before time ran out, the opposing team has one chance to guess the catch phrase and if they do so, they score a bonus point. Difficulty - Younger players will have more issues with the electronic version than the board game. The word list is advanced by pressing a button on the right side of the disc apparatus. Later, stand-alone electronic devices with built-in random lists of words were made available. The goal for each player is to get their team to say the word displayed in the disc. If no illegal clues are given, the player continues to give clues until his team guesses the catch phrase or time runs out. The combined unit makes this game completely portable allowing you to take it almost anywhere. Some of the categories included in the electronic version are: transportation, History buff, around the house, families, and geography. The game unit has a dot-matrix LCD screen to display words, and buttons to start the timer, advance play, and assign points to teams. To add to the fun, in this version, you all play right to the end of the game and it's the player with the most money who wins after everyone has taken a turn at being the host. Return From Electronic Catch Phrase to the Best Family Board Games Home Page! Your team must be fast talkers, good guessers, and quick passers. Object of Catch Phrase: To win the game of Catch Phrase, your team must go from Start to Finish on the Catch Phrase board by not allowing anyone on your team to be still holding the disk player when the buzzer or timer goes off. Later, stand-alone electronic devices with built-in random lists of word phrases were made available. Skills Need To Play The Game While this game is designed for ages 12 and up, it is quite possible that 10 year olds with reasonable vocabularies can do quite well also. The electronic Catch Phrase game ends when one team scores 10 points rather than 7. You could get more points the fewer words you used, if you really wanted to keep score. Chips to hold up the Catch Phrase cards. A Little About Catch Phrase Catch Phrase is a Hasbro game and has strong similarities to their Taboo word game. The person with the first word begins to give clues and the team members start shouting out their guesses until the correct word has been yelled out. So to start, prepare a bunch of words or phrases on slips of paper (see below for some pre-made printable word lists, or use my online word generator ). For example, if the word were snowman. Each team gets a disc with a disc card. However, if you are looking for a quick paced, exciting and fun party game then the Catch Phrase game may well be ideal. How to Play For this, I'll point you over to our page on the actual Catch Phrase Game. Speed is definitely the key, because Marty’s goal is to get through as many words as he can before the timer runs out. It keeps the score for you. Because of the ticking of the timer, you might try practicing giving clues to random words while the timer is on, simply to help you feel less pressure during actual play. However, one may not say a word that rhymes with the word, give the first letter of the word, say the number of syllables, or say part of the word in the clue (e. For other uses, see Wheel of Fortune (disambiguation). Marty can say anything as long as it’s not the word written on the paper or any variant of the word. Marty takes the bowl of words, draws one, and immediately starts to describe it while at the same time someone starts the timer (for as much time as you all choose). Just experiment to find out the best time limit for your group. Teams try to complete their turns as quickly as possible, so as to not be left holding the disc when time runs out. The game is played in two teams. A timer beeps at an increasing rate before randomly buzzing, signaling the end of turn. That person then turns on the timer and begins giving clues. Leave me a comment in the box below. All in all, a very cool upgrade to the board game! How To Play The Catch Phrase Game (Board Version) In order to play Catch Phrase you need at least four people, divided into two evenly numbered teams. Or, for an even bigger list of words, check out my online game word generator. There is also an electronic version offering categories and 10,000 words or phrases to be guessed, and an online version of the game designed much like the old television show, with a picture representing the Catch Phrase or word. Instead, one person is assigned as the score keeper and tallies the points along the way. A second edition of the electronic game with changed appearance has a backlit LCD screen and a visual score display rather than the auditory score system. This continues, alternating teams and new words, until the timer goes off. Well-known phrases or song lyrics are great, for instance. You can choose to allow or prohibit skipping words (say if you draw one that’s just way too hard to describe or a word you don’t know the definition of). Each word his team guesses correctly gets them a point. It’s a talking guessing game, good for lots of people. The team not holding the disc when time runs out scores a point. Your friends are sure to enjoy this hilarious guessing game that will keep them thinking and laughing at the same time. It is however, against the Catch Phrase rules to say a word that rhymes, give the first letter or say part of the guessing word. If you prefer playing word games alone or with just one or two other people Catch Phrase may not be the game for you. It is designed to be played by four or more people, who split into two teams. The Catch Phrase game combines elements of charades, Taboo. Play continues until the timer runs out. Cons for the Electronic Catch Phrase Random Generator needs some work. Whether they get it or not, the team that got stuck with the disk player begins the next round. Quick Quiz Did You Know? When the team guesses correctly, the other team takes its turn. So having a general knowledge in several fields will help your score considerably providing your teammates also have general knowledge as well. Teams must guess the entire phrase as displayed. If his team guesses the catch phrase he then passes the timer to a member of the other team and the other team then tries to guess the new catch phrase their teammate gives clues to before the timer runs out. Since speed is so important in this game, the faster you can give hints that will help your team members guess, the better. In the board game version, the word is displayed in a disc. Remember, you do not want to be caught with it in your hands when the timer goes off. But if you’re hardcore, maybe it’s not. The Catch Phrase rules state that if the correct word is guessed (only one guess is allowed and can be discussed amongst the other team), they move ahead one more space. The team holding the timer when it runs out loses that round and other team scores a point. Play moves like this around the circle, with lots of describing and shouting out answers involved. And here's your host on "Catch Phrase", Art James! Original version The older version of the game contains discs with 72 words on each side. This is done while the opposing team start the timer. Catch Phrase is a simple and easy game to learn how to play (most already know how) and has few things to set up. Marty could get creative, though, and say something like: “The mammal that has wings and is black and flies around at night eating insects! If you or anyone on your team is caught with the disk player (what gives out the guessing words) in their hands during your word or phrase when the timer goes off, the other teams advances on the board. Divide everyone up into two teams and have everyone sit in a circle, alternating members from each team (if you can find a way to divide teams like boys versus girls, then it’s good because it’s very easy to remember who’s on your team). Parker Brothers has done a good job with ensuring it can take a gentle beating. Each side of the word disc has 72 words, and players press a button on the disc to advance the list. There are Bonus Catchphrases to solve and Mr. It shows the words for each team, it keeps the score, it even acts as the dreaded timer. All submissions will be reviewed within 24 hours. Just click a list to open it, print it out, and then cut along the lines to create pre-made paper word slips. He or she is also not allowed to give the first letter of the word or utter any part of the word. The team with the most points in the end wins. When the timer runs out, pass the bowl to the next person in the circle, and they get a turn to draw words and describe them while their team guesses. Conclusion It's easy to give a recommendation for this game because it's the same as the original Catch Phrase Game which I love. Play continues until one team scores 7 points. The game quickly turns to laughter and hilarity as the clue giver quickly rattles off hints and makes wild gestures to hurry the team along to guessing the word. A second edition of the electronic game features a backlit LCD screen, a visual score display rather than the auditory score system, and a redesigned appearance. Throw it in a bag for a long trip and you can play it in the car on the way. Pros for the Electronic Catch Phrase It's portable! The team not holding the disc when time runs out scores a point. Oh, and once I was playing catchphrase with my family and it was getting a little easy, so my sister suggested that each person had to use a random pre-selected word in each clue. Insert and install the first rotating disk into the player. Flashcards like these are my favorite way to learn new words. Also keep in mind that PB has created another version of this called the Electronic Catch Phrase Junior which may help alleviate the problem. If they don’t, too bad; no points for them that round. A correct answer earns a bonus point. The trick is, you can’t say the word (or any variant of the word) or you lose the round. This disc does everything for you. Batteries Required: Three AAA Batteries required (and not included) Parker Brothers has streamlined the original Catch Phrase game and put it all in one frisbee-sized disc. No more messing with the team markers and the game board. Don't place long time spouses or siblings on the same team as they probably are better at determining how their partner, brother or sister thinks, and will be able to give clues that are easy for that teammate to guess. If the timer goes off in the middle of your turn and your team has not guess the correct word, the other team has one chance to guess the word you were trying to get your teammates to say. If he does, the round ends and the other team automatically scores one point. A clue-giver can make any physical gesture and give almost any verbal clue, but may not say a word that rhymes with any of the words, give the first letter of a word, say the number of syllables, or say part of any word in the clue (e. Taking Turns Once someone on the team guesses the word correctly, the disc is passed to the other team and a new word is displayed. Giving Clues The team member with the role of clue giver provides his or her teammates with clues designed to lead them toward guessing the correct word. He can use words, pantomimes, or sounds to get his team to guess the Catch Phrase. Put your papers into a bowl or hat and then situate all your players. A television version of the game aired briefly in 1986 in which the Catch Phrase was an animated puzzle that contestants had to figure out as parts of the puzzle was revealed one at a time. However, he cannot give the first letter of a word, any part of the phrase, or any rhyming words in the clues. If you are playing with a wide age span you are also going to want to separate players of the same generation as they will understand one another better in most circumstances. When the timer goes off, the team that is not holding the disk player advances one space on the Catch Phrase game board. Big bucks, no Whammies! The rules on giving clues are such that you are allowed to make any physical gesture and almost any verbal clue. Play continues until the timer runs out. The first team to score seven points wins. Playing Catch Phrase Catch Phrase is available in both traditional and electronic versions. If a team member breaks one of these rules and is caught, the timer is stopped and the other team is awarded a point by moving them one place forward on the board. The game is played by splitting up into two different teams and each player takes turns trying to get his team to guess a given word without actually saying it. Look at other dictionaries: Catch phrase (disambiguation) — A catch phrase is a phrase or expression that is popularized, usually through repeated use. Game Components Traditional Catch Phrase Game Set The traditional version of catch phrase comes with a word disc, a timer, a scoring sheet, and a storage tray. With its updated game-play and loads of brand new brain teasers you can enjoy the excitement of the all-new TV game show hosted by Stephen Mulhern. The game unit has an LCD screen to display words, and buttons to start the timer, advance play, and assign points to teams. Number of Players: As with the board game, you need at least four but the more people the better! A bonus point can be earned for stealing a word. Electronic version The later version, also known as Electronic Catch Phrase, is an electronic game (in a device similar in appearance to the original version) with integrated phrase list, timer and scoring. The Catch Phrase rules and instructions do not state how exactly you should sit but it is best to sit in a circle alternating every other person as a member on your team. The team that is not holding the disc when time runs out scores a point, and the members are allowed one attempt to guess the word, earning a bonus point for a correct answer. The goal for each player is to get their team to say the word or word phrase displayed in the disc. One member of a team starts the timer and tries to get his or her team to guess the displayed word. The board is set in the middle of the table. A commercial game by Hasbro. Personally, I'd get them both. Game components Initially, the game consisted of a timer and a plastic disc that displayed one word at a time. Tips For Playing Catch Phrase While there really are no playing strategies that will give you an advantage, as this is a team game and will therefore be played with different team members each time the game is played, there are a couple of tips that will help keep the playing field even. The rules remain the same, with the only differences being that the disc does all the work. A timer beeps at an increasing rate before randomly buzzing, signaling the end of turn. The game is played in two teams. Once the word has been guessed the disk player is passed to the next team as quickly as possible. I'd like to buy a vowel, Pat. Additionally, it is not legal to use words that rhyme with the assigned word as clues. The moment your team says the phrase, pass the timer or the electronic game, because he who hesitates in this game loses the point even if they correctly answer. For something that has a supposed 10k words in its memory, it could use some work on selecting them. It helps to have some knowledge of common catch phrases that have been popular at one time or another, and be able to give clues in rapid succession. The winning team is the first one to score a total of seven points. Two points are awarded from not being stuck holding the disk player and guessing the opposing team's word. The device keeps track of the score while you play. They also have one turn to guess the word that the other team did not guess. A game show addict and reality TV fan, Carrie has written hundreds of show recaps, commentaries, and news articles for the web. The first team to seven points wins. The next round is started by the team that was left holding the disk player when the buzzer went off. The point of the game is to get your team members to guess the target word by explaining the word to them out loud. The original game for home play, and the Electronic Catch Phrase for travel and vacations. This happens with the board game version as well, but every now and then the random generator will give you a phrase that you may have just had. Click here to add your Catch Phrase comments. Instead, one person is assigned as the score keeper and tallies the points along the way. One fun rule to make it more challenging is to try to get people to guess the word by saying as few words as possible, like one or two. Pass the Bomb and Pass Word, to create a fun party or family board game. That's not to say they can't enjoy it because they definitely will, but every now and then they'll get a phrase they may have trouble with. For your catchprase-playing pleasure, here are some ready-to-go word lists for you! Bring it along for a camping trip or vacation and you'll have a great way to pass the time even when there's no electricity. Game Preparation: First make sure your batteries are installed and properly working on your Catch Phrase timer. Portability is where the Electronic version really shines - it's an awesome game in a very compact case! You may want to modify the rules (let the skip the word) if that's the case. You should hear some of the stories about what this disc has gone through. Junior Edition Enjoy the Game When you include any version of Catch Phrase in your next get-together, everyone is sure to have a great time. Place the board and timer in the middle of the circle or between the two teams. You can play it just about anywhere and is an easy game to take with your where ever you might be going. Comments Have your say about what you just read!